XTables Champions
Part of the ESSTA Kids family

Times tables that adapt to the child

No two children are the same. Our adaptive engine tracks every one of the 144 multiplication facts individually, identifies gaps automatically, and shifts practice to where each child actually needs it. No timers. No drills. No one-size-fits-all.

How the adaptive engine works

A continuous loop that learns from every answer and adjusts in real time.

01

Every fact is tracked individually

When a child answers 7 × 8, the platform records whether they got it right, how long they took, how many attempts they needed, and whether they used a hint. Every one of the 144 facts has its own profile.

02

Gaps are identified automatically

The engine spots that a child gets 7 × 8 right in 1.2 seconds but hesitates for 4 seconds on 6 × 8 and gets it wrong twice. That fact is flagged as a gap. Practice shifts to target it.

03

Practice adapts to the gaps

Instead of repeating the whole 8 times table, the next session weights questions toward the facts the child actually struggles with. Known facts appear occasionally to keep them fresh.

04

Confidence grows, challenge follows

As accuracy and speed improve on a fact, the engine increases the challenge: faster recall targets, harder mixed tables, and matched multiplayer opponents.

Fact-level tracking

Every fact has its own story

The engine does not just know a child is "good at the 8s." It knows they can recall 2 × 8 in under a second but hesitate for five seconds on 9 × 8 and get it wrong three times out of four.

That level of detail means practice targets the exact facts that need work, instead of repeating the whole table. Time is spent where it matters.

Mastered Emerging Gap

8 Times Table

Last 5 sessions

67%
overall accuracy
2 × 8
0.8s100%
4 × 8
1.1s100%
6 × 8
4.2s33%
7 × 8
2.8s67%
8 × 8
1.0s100%
9 × 8
5.1s25%
Next session targets: 6 × 8 and 9 × 8

What adaptation looks like in practice

Adaptation is built into the platform, not bolted on. Every feature exists to give each child the right experience.

12 structured levels, not one flat track

A child who understands the 3s but not the 7s works on the 7s without being held back or rushed. Each level builds on the last: understanding first, then application, then recall and play.

Difficulty that responds to the child

When a child is nailing every question, the engine introduces harder tables, mixed practice, and faster recall expectations. When they are struggling, it pulls back and offers more support.

Show Me How, on demand, no penalty

Any child can tap Show Me How at any point and get a step-by-step visual breakdown of the fact they are stuck on. Using it does not lower their score or mark them as failing. It is a learning tool, not a crutch.

No timers, ever

Countdown timers trigger anxiety and punish children who understand the maths but need a moment to recall. The platform has zero timers anywhere. Pace adapts to the child, not the clock.

Level-matched multiplayer

When children play against friends or matched peers, the engine pairs them with opponents at a similar level. Fair competition means every child has a genuine chance to win.

Multi-route learning

Some children learn visually, some through patterns, some through stories, some through competition. The platform offers different game types that teach the same fact through different routes.

Spaced revision built in

Facts a child mastered weeks ago are gently reintroduced so they do not fade. The engine schedules revision based on when each fact was last seen and how confident the child was.

Real-time insight for parents and teachers

Parents see exactly which facts their child has mastered, which are emerging, and where the gaps are. Teachers and SENCOs see the same data across a class or year group.

Adaptive learning, built into every game

The engine does not sit behind a separate dashboard. It is woven into the games children actually play. Every game uses what it knows about the child to make the experience smarter.

Double Your Points

At the end of every game, children get the chance to double their points by answering the facts they just struggled with one more time. It is the moment their memory is freshest, so it locks in what they just learned.

Why it works: Revisiting a fact within minutes of first encountering it is the single most effective moment to move it into long-term memory.

Connect Four knows your gaps

When a child plays Connect Four, the questions they face are not random. The game pulls from the facts the engine knows they need to rehearse. A child shaky on the 7s will see more 7s questions, not the 3s they already know cold.

The result: Every game session is also a targeted practice session, without the child ever feeling like they are doing revision.

Bingo hints, only when needed

Bingo shows a hint if a child is stuck, but it knows when not to. If a child is answering confidently and quickly, hints stay out of the way. If they hesitate or get it wrong, a gentle visual prompt appears. Support arrives exactly when it is useful, never when it is not.

The balance: Children who do not need help are never interrupted. Children who do are never left stuck.

The same principle runs through every game on the platform. Snap serves cards that reinforce weak facts. Guess Who asks questions at the right level for the child. Dominoes and Battleship weight their multiplication questions toward gaps. The games are the practice. The engine is the intelligence behind them.

Zero timers. Zero pressure.

Countdown timers trigger anxiety and impair working memory, the exact resource children need for recall. Our adaptive engine replaces time pressure with confidence-based progression. Children move forward when they are ready, not when a clock runs out.

0
Timers on the platform
144
Facts tracked individually
12
Structured learning levels

Adaptive learning FAQs

Common questions about how the adaptive engine works.

Let your child learn at the right level

The adaptive engine meets your child where they are, targets the facts they struggle with, and lets them move forward when they are ready. No timers, no drills, no pressure.